Guides

Stock and Deliveries in Burger Shift: Team Rush

Market computer, back truck, walk-in cooler, right-click stacks, and Dumpster Duty bins — no invented crate prices.

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Stock and Deliveries

Stock in Burger Shift: Team Rush is the quiet job that kills a loud kitchen. You cannot wrap a ticket you never bought meat for. You cannot flip a pack you never opened. You cannot throw burnt paper if the bin is already a brick. This page is the supply loop: market computer, back-of-house truck, walk-in cooler, right-click stacks, and Dumpster Duty bins. It does not invent crate prices, vendor names, or a secret wholesale tier.

The first-hour version of this loop is on Getting Started. Station routing is on Kitchen Stations. The sandwich itself is on How to Cook Burgers. Patch context for bins and stacks is on Prologue Patch Notes. Hired restock help, once Early Access turns staffing on, is on Employees. If you are unsure which filling a ticket wants, open the recipe checklist instead of thawing a second mystery pack.

The market computer

The market computer is how you order supplies. Confirmed categories are patties, buns, and wrapping. Place that order as soon as you can move, not after the first four tickets print. A heroic attitude does not restock the cooler.

This wiki will not invent dollar amounts, crate sizes, or a delivery ETA table. Click the computer, buy what the line is about to miss, and walk away. If a future patch publishes prices, they belong in a patch note, not in a guessed spreadsheet.

Wrapping paper is easy to forget because it is not food. Assembly dies without it. Grill can cook a perfect patty and still have nowhere to send it. Order paper with the meat. Drinks and produce still need a human path from storage to the counter. The computer is the purchase. It is not the restock animation. Coffee beans and soda syrup are not a published wholesale list here, so do not pause the shift to hunt a wiki price for a cup.

In a solo Trainee hour, the computer is job zero, before the first burger. In a four-player lobby, the floater owns the click. In an eight-player lobby, one person orders. The other seven stay on heat and wrap. A committee at the monitor is how the truck arrives to an empty pass.

The truck at the back

Deliveries arrive at the back of the shop. Screenshots and public footage show a truck and dumpsters in that alley. Someone has to meet the truck. In a solo Trainee shift, that someone is you between tickets. In a four-player lobby, that someone is the floater. In an eight-player lobby, one person unloads. A full crew greeting the delivery like a party is how patties burn.

Do not stand in the doorway. Grab what you ordered, move it to the walk-in or the line, and close the loop. Right-click opens packs and can take-all from stacks, which is how you stop making twelve trips for one armload of buns.

NPC employees in Early Access stock ingredients and clean tables. They do not replace the market order. If you never buy meat, a hired stocker has nothing to carry. Hiring was locked in the Prologue and demo. Read the employees page before you expect an NPC to meet the truck while you ignore the computer.

Call the word truck once. Then stop walking there. The hallway is inbound crates and outbound waste. Assign one body to that hallway instead of sending the grill cook on a scenic tour every time a shutter rolls up.

Walk-in cooler and right-click stacks

The walk-in cooler is the pantry. Patties, produce, and anything that dies at room temperature live here. A runner loops cooler to grill and cooler to assembly. Do not store a private tomato empire on the flat top. Do not assemble inside the cooler. Grab, leave, close the door.

Right-click is the stock language. It opens patty packages. It can take-all from stacks. Dumpster Duty (3 December 2025) added the rest of the grammar: grab a whole stack, merge stacks, or place a single item from a held stack. Use take-all when you are feeding the grill. Use place-one when you only want a single bun on the board. Merge only after you look. Fusing two tickets in your hands is how lunch becomes modern art.

Burger Flow already taught multi-carry for small fillings. That is assembly speed, not an excuse to empty the cooler onto the pass. Carry what you can watch. The inspection panel still shows Prep Pan contents; restocking a pan you never inspected is how you pour pickles into a tomato ticket.

If the walk-in looks bare, you are already late. Order, then cook. Cooking first is how Trainee still walks out, because doubled patience is not infinite patience.

Dumpster Duty as the other half of stock

Trash is outbound stock. Kitchen bins and customer receptacles fill gradually. At 100% they block until someone empties them. Instant cleanup is gone. If nobody owns the dumpster, you will finish a burger with nowhere to throw the paper.

Empty bins during lulls, not after a walkout. Speed still pays extra tips, so a clean can is money. Place-single from a stack keeps you from binning a whole tomato pile when you meant to toss one burnt patty. The dumpsters sit with the truck at the back. That pairing is the job: inbound crates, outbound waste, same hallway, one floater.

If a hire is not clearing cans in your build, assign a human lull to trash. Do not argue about AI at the window while the bag line dies. Burnt meat belongs in the bin, not in a wrap you are ashamed of. A clogged can plus a heroic grill is still a blocked kitchen.

Who unloads, who cooks

Solo, Trainee: order first, cook second, empty bins third. Tiny batches. Do not open Manager and hope the truck saves you. Two players: grill stays on the steel. The wrap player also owns computer, truck, cooler, and bins unless you hired a stocker. Four to eight: name a floater. The floater owns truck, cooler, dumpster, and the extra Early Access machines when those tickets print.

Callouts that matter: truck (a delivery needs one unloader), cooler (restock from the walk-in), bins (trash is the bottleneck). Keep those words small enough to shout over a fryer. Stock does not replace cooking skill. A full cooler with raw patties still serves raw patties. Buy the meat, open the pack, flip at 85–90%, wrap to the receipt, and throw the waste before the can bricks. That is the whole supply chain. Use the kitchen map so eight people are not clicking the same computer, and use the employees page so a hire is restocking instead of pretending to grill.

Frequently Asked Questions

Frequently Asked Questions

Quick answers to the most common kitchen questions.

What should I order from the market computer?

Patties, buns, and wrapping at minimum, before you cook. This page will not invent prices or crate sizes. Place the order, then meet the truck at the back. See Getting Started.

Where do deliveries arrive?

At the back of the shop, where footage shows a truck and dumpsters. One person unloads. Everyone else stays on grill and wrap. Route that hallway on Kitchen Stations.

How do I open packs and split stacks?

Right-click opens packages and can take-all from stacks. Dumpster Duty also lets you grab a whole stack, merge stacks, or place a single item from a held stack. Look before you merge.

Do NPC employees replace the market order?

No. Early Access hires stock ingredients and clean tables. They do not buy meat for you. If the computer is idle, the cooler stays empty. Read Employees.

Why do bins belong on a stock page?

Trash is outbound stock. Bins fill to 100% and block. Empty them during lulls so wrap paper and burnt patties have somewhere to go. Patch context is on Prologue Patch Notes.

How do I know which fillings to restock?

Hover the receipt and use the inspection panel. The recipe checklist lists confirmed menu pieces. Do not thaw a second pack because a ticket looked busy from across the pass.